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Description
Dana Fuchs: Love Lives On - VINYL LPTitle: Love Lives On Artist: Dana Fuchs Label: Get a Long Records Product Type: VINYL LP UPC: 040232693434 Genre: Blues Release Date: 2018 07 20 Number of Discs: 1 Dana Fuchs is a Jagger blues jammer, Otis soul sister, juke joint Janis and Sexy Sadie all rolled into one passionate performer and compassionate world class singer songwriter. If anyone asks Dana to sum up what this new record Love Lives On, the seventh since her 2003 debut, is all about,
Title: Love Lives OnArtist: Dana Fuchs
Label: Get a Long Records
Product Type: VINYL LP
UPC: 040232693434
Genre: Blues
Release Date: 2018-07-20
Number of Discs: 1
Dana Fuchs is a Jagger blues-jammer, Otis soul-sister, juke-joint Janis and Sexy Sadie all rolled into one passionate performer and compassionate world class singer-songwriter. If anyone asks Dana to sum up what this new record Love Lives On, the seventh since her 2003 debut, is all about, Fuchs will say, "Hope and redemption." Classic Rock Magazine finds "her voice dirty and illicit, evoking Joplin, Jagger and a cigarette butt bobbing in a glass of bourbon." If anyone across the universe doesn't know Dana Fuchs by now, 2018 is the best time to jump on board her rock-'n'-soul-'n'-rollin' bandwagon by checking out her upcoming soul-drenched release and catching her captivating, leave-it-all-on-stage world tour to follow. The new Dana Fuchs album, Love Lives On is set for release on May 18th on Get Along Records.
Tracks:
1.1 Backstreet Baby
1.2 Nobody's Fault But Mine
1.3 Callin' Angels
1.4 Sittin' on
1.5 Love Lives on
1.6 Sad Solution
1.7 Faithful Sinner
1.8 Sedative
1.9 Ready to Rise
1.10 Fight My Way
1.11 Battle Lines
1.12 Same Sunlight
1.13 Ring of Fire
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4.1 ★★★★★
Based on 281 reviews
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Product Reviews
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard.
If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language.
There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book.
I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
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Reviewed in the United States on November 6, 2023
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
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Reviewed in the United States on December 9, 2025
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
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Reviewed in the United States on February 21, 2025
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
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Reviewed in the United States on January 19, 2024
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience.
I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters.
Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either.
If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material.
Perhaps I will return to the book after learning more from other resources.
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Reviewed in the United States on July 27, 2024